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李苏
zghywpc-vue
Commits
782b9529
Commit
782b9529
authored
Aug 29, 2024
by
huangyy
Browse files
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Merge branch 'master' of gitlab.gavelinfo.com:lisu/zghywpc-vue
parents
48c12280
1b534eff
Changes
2
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2 changed files
with
234 additions
and
16 deletions
+234
-16
index.html
public/index.html
+1
-0
index.vue
src/views/yhlywsytst/yhlywsytst/index.vue
+233
-16
No files found.
public/index.html
View file @
782b9529
...
@@ -198,6 +198,7 @@
...
@@ -198,6 +198,7 @@
<link
rel=
"stylesheet"
href=
"/vt/style/vt.css"
>
<link
rel=
"stylesheet"
href=
"/vt/style/vt.css"
>
<script
src=
"/vt/libs/three.min.js"
></script>
<script
src=
"/vt/libs/three.min.js"
></script>
<script
src=
"/vt/vt.js"
></script>
<script
src=
"/vt/vt.js"
></script>
</head>
</head>
<body>
<body>
<div
id=
"app"
>
<div
id=
"app"
>
...
...
src/views/yhlywsytst/yhlywsytst/index.vue
View file @
782b9529
...
@@ -5,6 +5,25 @@
...
@@ -5,6 +5,25 @@
一回路异物溯源态势图
一回路异物溯源态势图
</div>
</div>
<!-- 视角工具栏-->
<!-- 视角工具栏-->
<div
class=
"toolButton2"
>
<div
class=
"flex1 text-center"
>
<el-select
:popper-append-to-body=
'false'
style=
"width: 100px;background-color: rgba(0, 0, 0, 0.0);"
@
change=
"flowPieDataChange"
v-model=
"flowPieData"
clearable
placeholder=
"绘制流动"
>
<el-option
v-for=
"(item, index) in allPieData"
:key=
"index"
:value=
"item.name"
>
{{
item
.
name
}}
</el-option>
</el-select>
</div>
<div
class=
"flex1 text-center"
>
<el-switch
style=
"color: #fff ;font-size: 12px;"
v-model=
"flowDirection"
active-text=
"正向"
inactive-text=
"反向"
>
</el-switch>
</div>
<div
class=
"flex1 text-center"
>
<el-checkbox
v-model=
"xzjj"
>
选中时近景
</el-checkbox>
</div>
</div>
<div
class=
"toolButton"
>
<div
class=
"toolButton"
>
<div
class=
"flex1 text-center"
>
<div
class=
"flex1 text-center"
>
<span
@
click=
"reView"
><i
class=
"el-icon-view"
></i>
重置视角
</span>
<span
@
click=
"reView"
><i
class=
"el-icon-view"
></i>
重置视角
</span>
...
@@ -15,6 +34,11 @@
...
@@ -15,6 +34,11 @@
<div
class=
"flex1 text-center"
>
<div
class=
"flex1 text-center"
>
<span
@
click=
"clearSelected"
><i
class=
"el-icon-circle-close"
></i>
清除选中
</span>
<span
@
click=
"clearSelected"
><i
class=
"el-icon-circle-close"
></i>
清除选中
</span>
</div>
</div>
<!--
<el-select
@
change=
"flowPieDataChange"
v-model=
"flowPieData"
clearable
placeholder=
"请选择"
>
<el-option
v-for=
"(item, index) in allPieData"
:key=
"index"
:value=
"item.name"
>
{{
item
.
name
}}
</el-option>
</el-select>
-->
</div>
</div>
<!-- 左侧操作边框-->
<!-- 左侧操作边框-->
<!--
<div
class=
"leftOpt"
>
<!--
<div
class=
"leftOpt"
>
...
@@ -33,10 +57,8 @@
...
@@ -33,10 +57,8 @@
</div>
</div>
</div>
-->
</div>
-->
<!-- 右侧操作边框-->
<!-- 右侧操作边框-->
<div
v-show=
'selectedModel.name'
class=
"rightOpt"
>
<div
v-show=
'selectedModel.name'
class=
"rightOpt"
ref=
"rightOpt"
>
<!-- 33% 分割-->
<div
class=
"full padding5"
style=
"height: 100%;"
>
<div
class=
"full padding5"
style=
"height: 33%;"
>
<!-- title-->
<div
class=
"optTitle"
>
<div
class=
"optTitle"
>
{{
selectedModel
.
name
?
selectedModel
.
name
+
'的'
:
''
}}
设备信息
{{
selectedModel
.
name
?
selectedModel
.
name
+
'的'
:
''
}}
设备信息
</div>
</div>
...
@@ -46,7 +68,8 @@
...
@@ -46,7 +68,8 @@
<i
class=
"bottomL"
></i>
<i
class=
"bottomL"
></i>
<i
class=
"bottomR"
></i>
<i
class=
"bottomR"
></i>
<div
class=
"full"
>
<div
class=
"full"
>
<!-- 一级内容-->
</div>
</div>
</div>
</div>
...
@@ -107,14 +130,37 @@
...
@@ -107,14 +130,37 @@
})
})
this
.
init
()
this
.
init
()
this
.
tdClick
()
this
.
tdClick
()
this
.
getData
()
this
.
canNotMousedown
([
this
.
$refs
.
rightOpt
])
})
})
},
},
beforeDestroy
()
{
beforeDestroy
()
{
this
.
viewer
.
canRequestAnimationFrame
=
false
this
.
viewer
.
canRequestAnimationFrame
=
false
},
},
deactivated
()
{
this
.
viewer
.
canRequestAnimationFrame
=
false
},
activated
()
{
try
{
this
.
viewer
.
canRequestAnimationFrame
=
true
this
.
viewer
.
reInit
()
}
catch
(
e
)
{
rconsole
.
error
(
e
)
}
/* 开启渲染*/
},
data
()
{
data
()
{
return
{
return
{
xzjj
:
true
,
flowDirection
:
true
,
flowPieData
:
''
,
/* 流向数据*/
allPieData
:
[],
selectedModel
:
{
selectedModel
:
{
name
:
''
name
:
''
},
},
...
@@ -125,11 +171,130 @@
...
@@ -125,11 +171,130 @@
/* 模型加载器*/
/* 模型加载器*/
modelLoader
:
null
,
modelLoader
:
null
,
/* */
/* */
reMaterialQue
:
[]
reMaterialQue
:
[],
allFlowObject
:
[]
}
}
},
},
watch
:
{
flowDirection
()
{
if
(
this
.
allFlowObject
)
{
this
.
allFlowObject
.
forEach
((
item
)
=>
{
item
.
reverseMapRotation
();
});
}
}
},
methods
:
{
methods
:
{
/* 解决com和 相机控制器事件冲突的问题*/
canNotMousedown
(
domList
)
{
domList
.
forEach
(
vdom
=>
{
vdom
.
addEventListener
(
'mousedown'
,
function
(
event
)
{
event
.
preventDefault
();
});
})
},
flowPieDataChange
(
val
)
{
this
.
handlerAllFlow
()
},
/* 绘制流动方法
*/
handlerAllFlow
()
{
if
(
this
.
allFlowObject
.
length
)
{
this
.
allFlowObject
.
forEach
((
item
)
=>
{
item
.
removeFromParent
();
});
this
.
allFlowObject
=
[];
}
const
children
=
this
.
allPieData
.
find
((
item
)
=>
item
.
name
===
this
.
flowPieData
)?.
children
;
if
(
!
children
)
{
return
;
}
children
.
forEach
((
item
)
=>
{
if
(
item
.
data
.
length
>=
2
)
{
const
o
=
this
.
drawPipe
(
item
.
data
.
map
((
item
)
=>
[
item
.
x
,
item
.
y
,
item
.
z
]),
item
.
radius
,
this
.
flowDirection
,
);
o
.
traverse
((
node
)
=>
{
if
(
node
.
isMesh
)
{
node
.
_thing_tag
=
"helper"
;
}
});
this
.
allFlowObject
.
push
(
o
);
const
box
=
new
THREE
.
Box3
();
o
.
points
.
forEach
((
item
)
=>
{
box
.
expandByPoint
(
new
THREE
.
Vector3
(...
item
));
});
let
point
=
box
.
max
let
finallyPoint
=
this
.
getCameraPosition
(
5
,
point
)
this
.
cameraTo
(
finallyPoint
.
x
,
finallyPoint
.
y
,
finallyPoint
.
z
,
point
.
x
,
point
.
y
,
point
.
z
)
}
});
},
/* 获取流向数据*/
getData
()
{
fetch
(
`/data.json?
${
new
Date
().
getTime
()}
`
)
.
then
(
response
=>
{
if
(
!
response
.
ok
)
{
throw
new
Error
(
'网络响应错误'
);
}
else
{
return
response
.
json
()
}
}).
then
(
data
=>
{
this
.
allPieData
=
data
.
filter
((
item
)
=>
{
return
item
.
children
.
some
((
child
)
=>
child
.
data
.
length
>=
2
);
});
console
.
log
(
this
.
allPieData
,
' this.allPieData'
)
})
},
/* 流向动画*/
drawPipe
(
positions
,
radius
,
direction
)
{
const
viewer
=
this
.
viewer
;
const
points
=
positions
.
map
(
/* 根据本身的模型定位来*/
(
item
)
=>
new
THREE
.
Vector3
(
item
[
0
]
/
1000
-
42
,
item
[
2
]
/
1000
-
10
,
-
item
[
1
]
/
1000
)
);
const
flowObject
=
new
VT
.
TubeLine
({
points
:
points
,
geometry
:
{
radius
:
radius
/
100
/
2
,
cornerRadius
:
0
,
cornerSplit
:
10
,
},
material
:
{
// color: "#0099ff",
color
:
"lightgreen"
,
side
:
2
,
map
:
{
image
:
"vt/resources/texture/arrow.png"
,
repeat
:
[
1
,
4
],
// rotation: direction ? Math.PI : 0,
wrapS
:
THREE
.
RepeatWrapping
,
wrapT
:
THREE
.
RepeatWrapping
,
},
transparent
:
true
,
depthTest
:
true
,
},
});
flowObject
.
line
.
onBeforeRender
=
()
=>
{
if
(
flowObject
.
line
.
material
.
map
)
{
flowObject
.
line
.
material
.
map
.
offset
.
x
-=
0.05
;
}
};
flowObject
.
traverse
((
node
)
=>
{
if
(
node
.
isMesh
)
{
node
.
_thing_tag
=
"helper"
;
}
});
viewer
.
scene
.
add
(
flowObject
);
return
flowObject
;
},
clearSelected
()
{
clearSelected
()
{
// this.viewer.scene.traverse(function(obj) {
// this.viewer.scene.traverse(function(obj) {
// console.log(obj,'模型对象')
// console.log(obj,'模型对象')
...
@@ -163,8 +328,8 @@
...
@@ -163,8 +328,8 @@
},
},
init
()
{
init
()
{
this
.
viewer
=
new
Viewer
(
'container'
,
this
)
this
.
viewer
=
new
Viewer
(
'container'
)
this
.
viewer
.
camera
.
position
.
set
(
0
,
32
,
-
82
)
this
.
viewer
.
camera
.
position
.
set
(
0
,
17
,
-
60
)
const
manager
=
new
THREE
.
LoadingManager
();
const
manager
=
new
THREE
.
LoadingManager
();
manager
.
onProgress
=
(
item
,
loaded
,
total
)
=>
{
manager
.
onProgress
=
(
item
,
loaded
,
total
)
=>
{
...
@@ -188,7 +353,7 @@
...
@@ -188,7 +353,7 @@
lights
.
addDirectionalLight
([
200
,
200
,
200
],
{
lights
.
addDirectionalLight
([
200
,
200
,
200
],
{
color
:
'rgb(253,253,253)'
,
color
:
'rgb(253,253,253)'
,
intensity
:
3
,
intensity
:
3
,
castShadow
:
tru
e
// 是否投射阴影
castShadow
:
fals
e
// 是否投射阴影
})
})
// this.viewer.addAxis()
// this.viewer.addAxis()
/* 添加地面*/
/* 添加地面*/
...
@@ -235,12 +400,17 @@
...
@@ -235,12 +400,17 @@
// TODO: 第一个参数是否需要指定模型
// TODO: 第一个参数是否需要指定模型
const
intersects
=
rayCaster
.
intersectObject
(
this
.
viewer
.
scene
,
true
)
// 计算物体和射线的焦点
const
intersects
=
rayCaster
.
intersectObject
(
this
.
viewer
.
scene
,
true
)
// 计算物体和射线的焦点
if
(
intersects
[
0
])
{
if
(
intersects
[
0
])
{
console
.
log
(
intersects
[
0
])
if
(
intersects
[
0
].
object
.
name
==
'地面'
)
{
if
(
intersects
[
0
].
object
.
name
==
'地面'
)
{
return
return
}
}
const
model
=
intersects
[
0
].
object
let
model
if
(
intersects
[
0
].
object
.
name
==
''
)
{
model
=
intersects
[
1
].
object
}
else
{
model
=
intersects
[
0
].
object
}
this
.
selectedModel
=
model
this
.
selectedModel
=
model
/* 执行并情况材料队列 */
/* 执行并情况材料队列 */
this
.
reMaterialQue
.
forEach
(
item
=>
{
this
.
reMaterialQue
.
forEach
(
item
=>
{
...
@@ -267,10 +437,13 @@
...
@@ -267,10 +437,13 @@
wireframe
:
false
,
wireframe
:
false
,
})
})
/* */
/* */
if
(
this
.
xzjj
)
{
let
point
=
intersects
[
0
].
point
let
point
=
intersects
[
0
].
point
let
finallyPoint
=
this
.
getCameraPosition
(
24
,
point
)
let
finallyPoint
=
this
.
getCameraPosition
(
5
,
point
)
this
.
cameraTo
(
finallyPoint
.
x
,
finallyPoint
.
y
,
finallyPoint
.
z
,
point
.
x
,
point
.
y
,
point
.
z
)
this
.
cameraTo
(
finallyPoint
.
x
,
finallyPoint
.
y
,
finallyPoint
.
z
,
point
.
x
,
point
.
y
,
point
.
z
)
}
}
}
})
})
...
@@ -325,11 +498,11 @@
...
@@ -325,11 +498,11 @@
let
coldy
=
this
.
viewer
.
controls
.
target
.
y
let
coldy
=
this
.
viewer
.
controls
.
target
.
y
let
coldz
=
this
.
viewer
.
controls
.
target
.
z
let
coldz
=
this
.
viewer
.
controls
.
target
.
z
let
viewer
=
this
.
viewer
let
viewer
=
this
.
viewer
console
.
log
(
coldx
,
coldy
,
coldz
)
/* 计算过渡差值*/
/* 计算过渡差值*/
let
tl
=
gsap
.
timeline
();
let
tl
=
gsap
.
timeline
();
tl
.
to
({},
{
tl
.
to
({},
{
duration
:
2
,
// 动画持续时间
duration
:
1.5
,
// 动画持续时间
ease
:
"power1.inOut"
,
// 缓动函数
ease
:
"power1.inOut"
,
// 缓动函数
onUpdate
:
function
()
{
onUpdate
:
function
()
{
let
progress
=
this
.
progress
();
// 获取当前进度(0到1之间)
let
progress
=
this
.
progress
();
// 获取当前进度(0到1之间)
...
@@ -350,6 +523,36 @@
...
@@ -350,6 +523,36 @@
</
script
>
</
script
>
<
style
scoped
lang=
"scss"
>
<
style
scoped
lang=
"scss"
>
::v-deep
.el-switch__core
{
height
:
16px
;
}
::v-deep
.el-switch__core
::after
{
height
:
12px
;
}
::v-deep
.el-switch__label
{
color
:
#fff
;
}
::v-deep
.el-checkbox__label
{
color
:
#fff
!
important
;
}
::v-deep
.el-switch__label
*
{
font-size
:
12px
!
important
;
}
::v-deep
.el-switch__label.is-active
{
color
:
#26c6f0
;
}
::v-deep
.el-input__inner
{
background-color
:
rgba
(
0
,
0
,
0
,
0
.0
);
color
:
#fff
;
}
.nullbp
{
.nullbp
{
border
:
0
;
border
:
0
;
padding
:
0
;
padding
:
0
;
...
@@ -395,6 +598,20 @@
...
@@ -395,6 +598,20 @@
height
:
40px
;
height
:
40px
;
line-height
:
40px
;
line-height
:
40px
;
min-width
:
250px
;
min-width
:
250px
;
color
:
#fff
;
font-size
:
12px
;
// background-color: #07417a;
}
.toolButton2
{
display
:
flex
;
margin-top
:
18px
;
position
:
absolute
;
left
:
100px
;
z-index
:
12
;
height
:
40px
;
line-height
:
40px
;
min-width
:
350px
;
color
:
#26c6f0
;
color
:
#26c6f0
;
font-size
:
13px
;
font-size
:
13px
;
// background-color: #07417a;
// background-color: #07417a;
...
...
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