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李苏
zghywpc-vue
Commits
890b44ea
Commit
890b44ea
authored
Aug 28, 2024
by
李苏
💬
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避免缓存运行卡顿,设置重新渲染方法
parent
cbfe8e71
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-1
Viewer.js
src/common/threeModules/Viewer.js
+28
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src/common/threeModules/Viewer.js
View file @
890b44ea
...
@@ -48,13 +48,33 @@ export default class Viewer {
...
@@ -48,13 +48,33 @@ export default class Viewer {
const
animate
=
()
=>
{
const
animate
=
()
=>
{
if
(
this
.
canRequestAnimationFrame
){
if
(
this
.
canRequestAnimationFrame
){
requestAnimationFrame
(
animate
)
this
.
#
updateDom
()
this
.
#
renderDom
()
this
.
animateEventList
.
forEach
(
event
=>
{
event
.
fun
&&
event
.
content
&&
event
.
fun
(
event
.
content
)
})
requestAnimationFrame
(
animate
)
}
}
animate
()
}
reInit
(){
const
animate
=
()
=>
{
if
(
this
.
canRequestAnimationFrame
){
this
.
#
updateDom
()
this
.
#
updateDom
()
this
.
#
renderDom
()
this
.
#
renderDom
()
this
.
animateEventList
.
forEach
(
this
.
animateEventList
.
forEach
(
event
=>
{
event
=>
{
event
.
fun
&&
event
.
content
&&
event
.
fun
(
event
.
content
)
event
.
fun
&&
event
.
content
&&
event
.
fun
(
event
.
content
)
})
})
requestAnimationFrame
(
animate
)
}
}
}
}
...
@@ -127,7 +147,14 @@ export default class Viewer {
...
@@ -127,7 +147,14 @@ export default class Viewer {
alpha
:
true
,
// true/false 表示是否可以设置背景色透明
alpha
:
true
,
// true/false 表示是否可以设置背景色透明
precision
:
"highp"
,
// highp/mediump/lowp 表示着色精度选择
precision
:
"highp"
,
// highp/mediump/lowp 表示着色精度选择
premultipliedAlpha
:
true
,
// true/false 表示是否可以设置像素深度(用来度量图像的分辨率)
premultipliedAlpha
:
true
,
// true/false 表示是否可以设置像素深度(用来度量图像的分辨率)
autoClear
:
true
,
preserveDrawingBuffer
:
false
,
antialias
:
true
,
shadowMap
:
false
,
physicalCorrectLights
:
false
})
})
this
.
renderer
.
clearDepth
();
// 设置深度缓冲区
this
.
renderer
.
clearDepth
();
// 设置深度缓冲区
this
.
renderer
.
shadowMap
.
enabled
=
true
// 场景中的阴影自动更新
this
.
renderer
.
shadowMap
.
enabled
=
true
// 场景中的阴影自动更新
this
.
viewerDom
.
appendChild
(
this
.
renderer
.
domElement
)
// 将渲染器添加到画布中
this
.
viewerDom
.
appendChild
(
this
.
renderer
.
domElement
)
// 将渲染器添加到画布中
...
...
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